Alice: Madness Returns, developed by Spicy Horse, published by Electronic Arts
I'm not normally a fan of platformers (too much repetition and too little forgiveness to suit my taste), but when American McGee's Alice debuted 11 years ago, I could tell right away that it was something special; a beautiful, macabre, and deeply atmospheric rendition of Lewis Carroll's classic world and characters that continued Alice's adventures in Wonderland.
A dress for every occasion: The game itself is absolutely gorgeous. Developer Spicy Horse really took advantage of the Unreal Engine 3's graphics capabilities. If you're running the PC version, you'll want a hefty video card and plenty of memory to see the game in its full glory, but the game engine does apparently scale down suitably for less powerful configurations. The developers lavished detail on all visual aspects of the game, so much so that you may often find yourself stopping mid-play just to enjoy the scenery. One visual failing however is in regard to screen resolution (though it is unlikely to affect most people); I would have liked to play the game at the full 1920 x 1200 resolution of my screen, but the game only supports resolutions up to 1920 x 1080. Not a big deal, but it seemed like an odd oversight not to allow for larger resolutions.
The game sounds wonderful. The music is suitably haunting, the in-game sound effects are clean and original. The voice-over work is compelling and cinematically professional (although you may want to leave the subtitles on for those occasions when you have trouble deciphering some thick English accents). The only niggling point I had with some of the audio was that it could be hard to hear characters speak at times, though this may have been due to camera and character positioning issues (again, the subtitles will come in handy).
As mentioned, I am normally not a big fan of platform games. The only reason I felt any desire to set my bias aside in this case was because of the game's interesting story, lush environments, and high production values. In those terms I was not disappointed. In regard to actual gameplay, there are a few aspects that set this platformer aside from some others.
In addition to the weapons she can use, Alice has a number of defenses at her disposal. One of the most beautiful effects I can recall ever seeing in a game is attached to Alice's "dodge" ability, which essentially lets her teleport a short distance away, disappearing and reappearing again amid a flurry of brightly colored feathers. This was my favorite evasion tactic for the simple reason that it can be used repeatedly with virtually no cool-down. In some boss fights the only hint I could see of Alice herself were constant explosions of feathers and the metallic blur of her Vorpal Blade as she took down the lesser foes around her before moving on to the bigger threats.
Alice has an umbrella she can use to deflect attacks back at her attackers, though I found myself using it only for certain types of larger opponents using ranged attacks against me; the fact that it requires more evenly-paced timing and can only be used when Alice is "focused" on a particular enemy makes using it a bit trickier than the dodge ability.
Dodging and deflecting aside, Alice can also "shrink", which is useful for evading some enemies. While shrunk, Alice can see invisible platforms, clues written on walls, and she can travel through previously inaccessible keyholes to pick up bonus items and reach new areas.
And to round out Alice's repertoire, she has the ability to "float". Hitting the "jump" key a second time and holding it while she is in mid-air allows Alice to float for a short duration, good for slowing her descent and gaining some distance to her jumps. And she can jump multiple times while in the air, gaining more altitude for harder-to-reach platforms. Much like her "dodge" effect, Alice's jump and float effects are accompanied by pretty bursts of colored feathers and light.
The gameplay itself consists of jumping across platforms, sliding down ramps, fighting enemies, and collecting teeth and other artifacts. There are levers to pull, timers to beat, puzzles to solve, and pressure plates to manipulate. There actually isn't a bad variety of things to do, but even so, the "jumping and fighting" gameplay still felt too repetitive to me at times. Happily, there are a number of novel mini-games interspersed between the regular gameplay that help to add some more variety to the action, and with the exception of one or two I found them sufficiently entertaining (and challenging) as taken in short doses.
Alice: Madness Returns is a fun and affecting game with some interesting twists on Carroll's original world and characters. A few minor gameplay and coding quibbles aside, I would recommend it to anyone looking to immerse themselves in an experience that is both grown-up and fantastical.
-Will

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